Bastion

Seven people, in a living room, created a downloadable game for fifteen dollars that became a better experience than some of the sixty dollar games out there today. Downloadable games have created a market that allows for innovation within a profitable scope. Developers can try new things and not worry about making a profit. High class, triple a, games take a huge investment and because of that those developers invest in what they know. They have no time for an innovation because they need to make a profit. This is not an issue for downloadable games because of the smaller scale they work on. Because of this market, gems like Bastion become possible. Hopefully this market allows for innovation on a grander scale, so that more and more game like Bastion come along.
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