Meeting Notes Feb 15, 2012

FEB 15 2012 NOTES !!!!

Attendance:
Jordan
Ryan
Sirus
Ryan
Clay
Sean X.
Zak
Andy
Hong
Rory
Vincent
Secretary: Maria

GAME PLAY:
Sean X.’s drawing explanation: (see forum for further details)
Night cycle/Tower defense element of the game
Rectangular space
Build walls and upon them for sniping
RV and generators
Materials/supplies for robots used to maintain their health
Animals can recover themselves
Woodsman helps you build your trees and shrubbery, etc.

Contradiction: does this set of ideas make you just an observer/helper?
Is this too much of an RTS?
Would you want a combination of towers and units?
How do we want to play this game?:
Traps:
Holes
Falling items
Trip-wires

Classes:
2 classes with sub-classes:
Differences between classes:

First Classes: Choose Engineer or Park Ranger
Secondary Classes: Woodsmen (close-range) or Marksman (long-range)
Robot or Animals
Robots and Animals are equivalent to each other
Would there be bonuses for choosing one over another?

You chose your class and play accordingly, making sure the classes are different
Expand the tutorial to explain the differences between he two classes

Skill Trees:
Does the main character have health?
What happens when you die?
You get carried back to your RV/timed respawn
No love-interest feature
Parents dropping you off say: Goodbye son or daughter? (Add name)

Ryan:
Robots, tower, and player: elemental damage
Andy:
Passive and active skills

Other concerns:
Mondays are just for meetings of group leaders in the CML and Wednesdays are for everyone

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