Meeting Notes Jan 25, 2012

NEXT MEETING JAN 25, 2012

Attendance:

Parker

Rory

Sean X.

Ryan

Mike

Zack

Andy

Evans

Zak

Bryan

Clay

Maria

Kevin

Max

Jordan

Charles (interested in a game-design major)

Ideas/Brainstorming:

(Big on setting and big on customization)

(Achievement system)

Maine/Zombie: Character starts in Maine in a small town off the grid. Everyone is dead/gone. You are told that a zombie apocalypse has occurred (by a Maine fisherman). You scavenge during the day and defend by night. Humor/side-scroller/puzzles/tower-defense.

2-D

Possibilities: Bartering for tools/going on a quest to find tools

Moose-boss!/Stephen King Connection?/Maine celebrities

Sequel: Come from the city to live in Maine…fending off friendly neighbors.

Pirate Idea: Open-world setting (multiple islands). Create your own character. Work your way up through the ranks of the ship. Poop-deck swabber.

World-Eating Shark: Robot shark that can fly. Eats space objects. Once you start eating planets, you eat up to the universe. Start eating humans. Score possibly based on how long it takes you to eat the universe.

Coma Patient Game: Openness/potential for anything you want to do. Start out not knowing that you are in the coma. Fight personal demons in a dream/level up. (Inspirations: Sucker Punch.) (Example: fear of something that happened on the playground in kindergarten…you as a grown man fight kids on a playground.) Varying weapon styles.

Problem: Too open?

The brain is the world map. (Refining the idea.) Sections: Nightmares/happy-unicorn-land/crazy psychological elements [Horror humor]

Each level teaches you more about the patient.

Final boss is the coma itself that you’re fighting.

Moves as a story.

Mainly a side-scroller.

Major votes:

Top 2: Maine survival & Dream

Bottom 2: Sharks & Pirates

Mission: Draw-up your thoughts of how you think these games should flesh-out. Concept art/1 page for each/concise description. Brainstorm.

Post online. (As a word document.)

Sidenotes:

Marketing: Adds and upgrading to not have adds. Debate of whether to include adds. How large the adds are.

Future Locations/Meetings

Phases

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